Justin Carter

TRAILERS


Trailers are arguably one of the most critical pieces of marketing material that can get players energized about an upcoming new game or piece of content, and I’ve been thrilled to have been a small part of making some of the largest gameplay trailers over the last years. Through my time at Electronic Arts, I’ve worked as a Capture Artist on many trailers, including major releases such as Battlefield: 2042, Star Wars: Squadrons, Need for Speed: Unbound and Heat, and the Mass Effect: Legendary Edition, to more personable projects such as Lost In Random and Knockout City.

While my level of responsibility has varied from projects like the Mass Effect Legendary Edition – Official Remastered Comparison Trailer trailer where I was the sole generator of all captured content, from gameplay to the in-engine cinematics, and even the thumbnail and marketing screenshots. Other times I’m focusing on providing oversight to my team of artists and making sure we achieve project excellence.

FULL CAPTURE PLAYLIST HERE.

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CINEMATICS

Cinematics are the purest form of storytelling in video games. Drawing upon experienced individuals skilled in cinematography, lighting, sound design, direction, editing, and the cultivation of other essential visual elements, Cinematics are meant to invest and immerse players in a game’s world. To achieve these creative endeavors, I’ve been working on cinematics both personally and professionally for the past decade, and assisting prestigious companies such as DICE and BioWare with their latest projects. Whether it be directing and coordinating upwards of 24 actors at once in-game, or working on the minor details of an animated sequence on my own in-engine, my tuned skill set is vast and ensures I am ready to tackle any challenge. I pride myself on my ability to choreograph and rehearse scenes until we get that perfect shot.

Please take a look down below at my cinematic demo reel for some examples of my cinematic feats - so far:
*Please note this video is unlisted and should not be shared under any circumstances. For portfolio viewing only.


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SCREENSHOTS


When I'm not busy creating trailers or working on cinematics, I like to take a moment and practice my hand in still-media in some of my favorite games. They all vary in purpose. Some are used to showcase environments, characters, and other aspects of a game, while others are meant to tell a story. The bulk of my screenshots have been taken in-game in titles that I’ve mentioned prior, inside Unreal Engine 4, or even using Frostbite. They utilize exercised composition, custom built lighting, purposefully posed animations, and a wide-array of post-editing touch-ups to enchance to final product.

Check out some quick examples down below:

(Password included on attached Resume)

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Justin Carter is a graduate of the University of Central Florida with a Bachelor’s Degree in Game Design with a passion for telling stories through game Cinematics, Trailers, and Photography.

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