ABOUT ME…


I am a graduate of the University of Central Florida with a Bachelor’s Degree in Game Design. For the past six years, I’ve been passionately chasing my dream of becoming a Cinematic Artist. Whether it be through my personal work on my YouTube channel, or my time working at Electronic Arts on several key franchises such as Battlefield 2042, Mass Effect: Legendary Edition, Star Wars: Squadrons, Star Wars: The Old Republic Need for Speed: Heat, Need for Speed: Hot Pursuit (Remastered), Anthem, Plants vs. Zombies: Battle for Neighborville, Lost In Random, Medal of Honor: Above and Beyond, Knockout City, It Takes Two, Burnout Paradise, and more, I’m familiar with meeting tight deadlines and the organizational structure of game studios and the schedules they pursue. I also have a solid understanding of the standard set forth by such prestigious companies and take pride in my ability to think creatively to solve problems, manage clientele successfully, and achieve project excellence.

My strong creative vision, and never-tiring eagerness to improve insure that I will always strive to raise the standards set before me. This is possible through my years of extensive practice of cinematic layout and flow, camera direction, cinematography, lighting (in-engine), 3D animation and layout (ANT and Maya), sound design, and production management.

I'm equipped with a knowledgeable mastery of several key tool suites including, but not limited to; Unreal Engine 4, Unreal Development Kit (UDK), Frostbite, Maya, as well as the Google and Adobe Creative Suite.

Let's get in touch and see how I can help contribute to your future projects!